Gallery 2020: Difference between revisions
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Create a game that can be played remotely at slow pace (e.g. 1-10 moves a day). | Create a game that can be played remotely at slow pace (e.g. 1-10 moves a day). | ||
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= Impressions from the course: Slow Turn-taking Remote Games = | = Impressions from the course: Slow Turn-taking Remote Games = |
Revision as of 00:52, 3 June 2024
Impressions from the course: Music Player
create a music player that is interesting to use. You should reference other artefacts in your design.
A music player where you select the artist/band with an RFID tag and then you can browse through the time line. Reference to a classic radio.
A jukebox, where you select the song by playing some tunes that identify the song. reference to a piano and jukebox.
Impressions from the course: Interactive Baloons
Create a game that can be played remotely at slow pace (e.g. 1-10 moves a day).
Impressions from the course: Slow Turn-taking Remote Games
Create a game that can be played remotely at slow pace (e.g. 1-10 moves a day).
Impressions from the course: Fairground Attractions
The task was to create a playful experience that is fun for the person playing it - and even more fun for the bystanders.
The functional prototypes were created within one week...