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Revision as of 11:31, 13 June 2024 by Skwhadmin (talk | contribs) (Created page with "<syntaxhighlight lang="python" line='line'> from machine import Pin import utime as time import urandom as random from collections import deque class State: def __init__(...")
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  1 from machine import Pin
  2 import utime as time
  3 import urandom as random
  4 from collections import deque
  5 
  6 class State:
  7     def __init__(self, da2, d2, f2, fl, p):
  8         self.danger = da2  # Binary encoding (front, left, right)
  9         self.dir = d2  # Direction
 10         self.food = f2  # Binary encoding (front, left, right)
 11         self.foodlarge = fl
 12         self.proximity = p
 13 
 14     def __lt__(self, other):
 15         return (self.danger, self.dir, self.food, self.foodlarge, self.proximity) < \
 16                (other.danger, other.dir, other.food, other.foodlarge, other.proximity)
 17 
 18 class SnakeGame:
 19     def __init__(self, n=16, m=32):
 20         self.width = m
 21         self.height = n
 22         self.grid = [[0] * m for _ in range(n)]
 23         self.snake = deque([(n // 2, m // 2)])
 24         self.walls = set()
 25         self.QTable = {}
 26         self.epsilon = 0.1
 27         self.gamma = 0.7
 28         self.alpha = 0.7
 29         self.FOOD = 1
 30         self.WALL = 2
 31         self.dx = [1, 0, -1, 0]
 32         self.dy = [0, 1, 0, -1]
 33         self.dz = [(1, 0), (0, 1), (-1, 0), (0, -1)]
 34         self.FLR = [0, 1, 3]
 35         self.prevmove = random.getrandbits(2)
 36         self.score = 0
 37         self.DANGER = -20
 38         self.EAT = 10
 39 
 40     def getQ(self, state, action):
 41         return self.QTable.get(state, [0] * 4)[action]
 42 
 43     def setQ(self, state, action, value):
 44         if state not in self.QTable:
 45             self.QTable[state] = [0] * 4
 46         self.QTable[state][action] = value
 47 
 48     def isInSnake(self, value):
 49         return value in self.snake
 50 
 51     def inBounds(self, p):
 52         return 0 <= p[0] < self.height and 0 <= p[1] < self.width
 53 
 54     def danger(self, p):
 55         return not self.inBounds(p) or self.isInSnake(p)
 56 
 57     def getClosestFood(self, p):
 58         mindist = float('inf')
 59         closest = p
 60         for i in range(self.height):
 61             for j in range(self.width):
 62                 if self.grid[i][j] != self.FOOD:
 63                     continue
 64                 dist = abs(p[0] - i) + abs(p[1] - j)
 65                 if dist < mindist:
 66                     closest = (i, j)
 67                     mindist = dist
 68         return closest
 69 
 70     def getClosestDist(self, p):
 71         mindist = float('inf')
 72         for i in range(self.height):
 73             for j in range(self.width):
 74                 if self.grid[i][j] != self.FOOD:
 75                     continue
 76                 dist = abs(p[0] - i) + abs(p[1] - j)
 77                 if dist < mindist:
 78                     mindist = dist
 79         return 0 if mindist == float('inf') else mindist
 80 
 81     def placeFood(self):
 82         hasfood = any(self.FOOD in row for row in self.grid)
 83         if not hasfood:
 84             empties = [(i, j) for i in range(self.height) for j in range(self.width)
 85                        if self.grid[i][j] == 0 and not self.danger((i, j))]
 86             if empties:
 87                 p = random.choice(empties)
 88                 self.grid[p[0]][p[1]] = self.FOOD
 89 
 90     def getCurrentState(self):
 91         dir = self.prevmove
 92         dangers = 0
 93         foods = 0
 94         pos = self.snake[0]
 95         for i in range(3):
 96             look = (dir + self.FLR[i]) % 4
 97             test = (pos[0] + self.dx[look], pos[1] + self.dy[look])
 98             if self.danger(test):
 99                 dangers += (1 << i)
100             if self.inBounds(test) and self.grid[test[0]][test[1]] == self.FOOD:
101                 foods += (1 << i)
102         proximity = self.getClosestDist(pos)
103         foodslarge = 0
104         ph = self.getClosestFood(pos)
105         if dir == 0:
106             if ph[0] > pos[0]:
107                 foodslarge += 1
108             if ph[1] > pos[1]:
109                 foodslarge += 4
110             if ph[1] < pos[1]:
111                 foodslarge += 8
112         elif dir == 1:
113             if ph[1] > pos[1]:
114                 foodslarge += 1
115             if ph[0] < pos[0]:
116                 foodslarge += 4
117             if ph[0] > pos[0]:
118                 foodslarge += 8
119         elif dir == 2:
120             if ph[0] < pos[0]:
121                 foodslarge += 1
122             if ph[1] < pos[1]:
123                 foodslarge += 4
124             if ph[1] > pos[1]:
125                 foodslarge += 8
126         elif dir == 3:
127             if ph[1] < pos[1]:
128                 foodslarge += 1
129             if ph[0] > pos[0]:
130                 foodslarge += 4
131             if ph[0] < pos[0]:
132                 foodslarge += 8
133         return State(dangers, dir, foods, foodslarge, 0)
134 
135     def move(self, dir, DEBUG=False):
136         if DEBUG:
137             print("MOVING IN DIRECTION", dir)
138         self.placeFood()
139         pos = self.snake[0]
140         test = (pos[0] + self.dx[dir], pos[1] + self.dy[dir])
141         if not self.inBounds(test):
142             return self.DANGER
143         self.prevmove = dir
144         if self.grid[test[0]][test[1]] == self.FOOD:
145             if self.danger(test):
146                 return self.DANGER
147             self.snake.appendleft(test)
148             self.grid[test[0]][test[1]] = 0
149             self.score += 1
150             return self.EAT
151         self.snake.pop()
152         if self.danger(test):
153             return self.DANGER
154         self.snake.appendleft(test)
155         if self.getClosestDist(test) < self.getClosestDist(pos):
156             return 2
157         if self.getClosestDist(test) > self.getClosestDist(pos):
158             return -2
159         return 0
160 
161     def act(self, state, DEBUG=False):
162         maxq = float('-inf')
163         chosen = random.getrandbits(2) % 3
164         for i in range(3):
165             if self.getQ(state, self.FLR[i]) > maxq:
166                 maxq = self.getQ(state, self.FLR[i])
167                 chosen = i
168         if random.random() < self.epsilon:
169             chosen = random.getrandbits(2) % 3
170         chosen = self.FLR[chosen]
171         blip = self.move((state.dir + chosen) % 4, DEBUG)
172         curval = self.getQ(state, chosen)
173         maxq = max(self.getQ(self.getCurrentState(), self.FLR[i]) for i in range(3))
174         newQ = curval + self.alpha * (blip + self.gamma * maxq - curval)
175         self.setQ(state, chosen, newQ)
176         return blip
177 
178     def iteration(self, DEBUG=False):
179         self.placeFood()
180         return self.act(self.getCurrentState(), DEBUG)
181 
182     def dispGrid(self):
183         for i in range(self.height):
184             for j in range(self.width):
185                 if self.grid[i][j] == self.FOOD:
186                     print("#", end="")
187                 elif (i, j) in self.snake:
188                     print("O", end="")
189                 else:
190                     print(".", end="")
191             print()
192         print()
193 
194     def dispQ(self):
195         for state, values in self.QTable.items():
196             print(f"[{state.dir} {state.danger} {state.food} {state.foodlarge} {state.proximity}] {values}")
197 
198     def death(self):
199         score2 = self.score
200         self.score = 0
201         self.snake = deque([(self.height // 2, self.width // 2)])
202         self.grid = [[0] * self.width for _ in range(self.height)]
203         self.prevmove = random.getrandbits(2) % 4
204         return score2
205 
206 def manual():
207     sg = SnakeGame()
208     sg.placeFood()
209     sg.dispGrid