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− | = System | + | = System description = |
− | “Digital stress cleaner” is a system that is designed for disengagement of digital consumption. Due to the “attention economy”, digital products like “Tik Tok”, “Instagram” are designed to make users addicted to it and therefore users did not do productive work, which causes anxiety. | + | </br>“Digital stress cleaner” is a system that is designed for disengagement of digital consumption. Due to the “attention economy”, digital products like “Tik Tok”, “Instagram” are designed to make users addicted to it and therefore users did not do productive work, which causes anxiety. |
</br>During study hours, this system will monitor user’s anxiety by using EDA (electrodermal activity). If the EDA shows the user is under stress, the system will give the user a signal which is sent by robotic arm(swing back and forth) This signal is a kindly reminder that the user is playing with the smartphone for too long and should hand in the smartphone to the designated area. The robotic arm which is mounted on the table, will then detect the smartphone by using IR distance sensor. If the user has put it to the designated area, the robotic arm will clamp it and put it into the container which will detect if the smartphone is within it by using pressure sensor. Then comes the gamification part: the LED matrix display will begin to draw one random point every two minutes. After the user has successfully concentrated on his/her work for a long time, the whole pattern will be shown, which will be different every time. | </br>During study hours, this system will monitor user’s anxiety by using EDA (electrodermal activity). If the EDA shows the user is under stress, the system will give the user a signal which is sent by robotic arm(swing back and forth) This signal is a kindly reminder that the user is playing with the smartphone for too long and should hand in the smartphone to the designated area. The robotic arm which is mounted on the table, will then detect the smartphone by using IR distance sensor. If the user has put it to the designated area, the robotic arm will clamp it and put it into the container which will detect if the smartphone is within it by using pressure sensor. Then comes the gamification part: the LED matrix display will begin to draw one random point every two minutes. After the user has successfully concentrated on his/her work for a long time, the whole pattern will be shown, which will be different every time. | ||
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<li>The gamification part is a reward. It works like other applications where trees can be planted. It is also an embodiment of the refreshed mental state.</li> | <li>The gamification part is a reward. It works like other applications where trees can be planted. It is also an embodiment of the refreshed mental state.</li> | ||
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